Projects
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Superhuman interaction in virtual reality
Research exploring the depth of sensory illusions elicited by virtual reality, and the potential of VR to enable beyond-real interactions with the human body.
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Reaching further in VR: A comparative study with a novel velocity-based technique
Introduction of novel out-of-reach interaction techniques in VR based on velocity-to-velocity mapping between users' physical and virtual hand movements, and a comparison of two position-based techniques (Go-Go, HOMER) and two velocity-based techniques (Hand Gliding, Laser Gliding).
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Enhancing localization performance with extended funneling vibrotactile feedback
Evaluation of an extended funneling technique for audio-vibrotactile localization of object-object contacts in VR.
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Study of full-body virtual embodiment using noninvasive brain stimulation and imaging
Combined brain stimulation, EEG, and questionnaire study on the sense of embodiment (ownership and agency) toward a full-body virtual avatar.
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Examining and enhancing the illusory touch perception in virtual reality using non-invasive brain stimulation
Research on eliciting illusory touch during virtual object manipulation with bare tracked hands, and its enhancement through brain stimulation.
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Virtual reality for meditation facilitation
Studies exploring how virtual reality can facilitate neuroplastic changes associated with meditation.
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Facilitating non-dual awareness through virtual reality out-of-body experiences
A proof-of-concept VR environment using out-of-body experience manipulation techniques to facilitate the perception through the lens of non-dual awareness.
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Increasing meditation efficiency with VR
Theoretical paper proposing virtual reality techniques for boosting the brain's predictive processing system changes linked with meditation.
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Brain-computer interaction with VR avatars
Studies and tools (VR environments, EEG processing pipelines) supporting motor imagery brain-computer interface training using a first-person avatar in VR. These works aim to induce a sense of embodiment (the illusion of body ownership transfer) in VR, based on agentic user actions performed through mental imagery of hand movements.
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Virtual reality embodiment in motor imagery brain–computer interface training
Exploration of the relationship between motor imagery BCI performance and virtual reality embodiment across two BCI training VR scenarios.
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BCIManager: A library for development of brain-computer interfacing applications in Unity
Library bridging OpenViBE (software for BCIs) and Unity (game engine) for brain-computer interaction and EEG recording.
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Progressive training for motor imagery brain-computer interfaces using gamification and virtual reality embodiment
Development of a gamified, progressive training protocol for motor imagery BCIs, using real-time first-person avatar feedback in VR to support body ownership transfer.
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Embodied VR environment facilitates motor imagery brain–computer interface training
Design and evaluation of a motor imagery BCI training VR environment based on real-time synchrony between users' mental commands and avatar motor actions.
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Web Renderer
Code for static site generator used to render this website. Vibecoded (created by prompting LLMs) with ChatGPT in Python.