Brain-computer interaction with VR avatars
Studies and tools (VR environments, EEG processing pipelines) supporting motor imagery brain-computer interface training using a first-person avatar in VR. These works aim to induce a sense of embodiment (the illusion of body ownership transfer) in VR, based on agentic user actions performed through mental imagery of hand movements.
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Virtual reality embodiment in motor imagery brain–computer interface training
Exploration of the relationship between motor imagery BCI performance and virtual reality embodiment across two BCI training VR scenarios.
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BCIManager: A library for development of brain-computer interfacing applications in Unity
Library bridging OpenViBE (software for BCIs) and Unity (game engine) for brain-computer interaction and EEG recording.
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Progressive training for motor imagery brain-computer interfaces using gamification and virtual reality embodiment
Development of a gamified, progressive training protocol for motor imagery BCIs, using real-time first-person avatar feedback in VR to support body ownership transfer.
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Embodied VR environment facilitates motor imagery brain–computer interface training
Design and evaluation of a motor imagery BCI training VR environment based on real-time synchrony between users' mental commands and avatar motor actions.